![]() Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. Does not spawn on horde nights.Ĭhicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Spawns as an enemy animal in the forest biome. Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Random spawns in the wasteland and horde nights. Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Log Spikes - Makes Wood Log and Iron Spikes craftable again. ![]() ![]() XML + Assets Modlets (cannot be server only). Zombie Reach Adjustment - Halves zombie reach so they can't hit you outside of zpear range anymore. Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option. Also allows the player to have more than 1 claim block via menu option. Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Remove POI/Biome Name Tracker - Removes the window in the top right that tracks POI and Biome names with the skulls listed. Remove POI Names - You know the pop up that shows the POI name and how difficult it is when you approach it? A few folks said they didn't like it, so I removed it (the info is still available in the top right). This does NOT grant extra harvest based on perk. May be different for other languages/controllers) to pick up plants. Pickup Plants - Allows the player to press the 'E' button (default. NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. ![]() Also adds one to vehicle inventory that does the same thing. Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea. Explosives, electric batons and molotovs still work normally, and animals still take full damage. Headshot Only - Zombies take minimal damage from non-headshots for most weapons. Scrap everything!Ħ0 Slot Backpack - Pretty self explanitory.ĩ6 Slot Backpack - Pretty self explanitory.Īlways Open Traders - Removed the open/close times from traders so they always remain open.ĭangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness.įood and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish. XML Only Modlets (can be installed on servers with no client download).ģ Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.ġ2 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server). Basically it's all my A18/A19/A20 ones updated and adjusted as required. This is all the modlets that will work on A21. this takes just a few seconds.Ĩ) Wait for the plants to grow.Another new Alpha, another new modlet post! The water should flow together and fill the trench.Ĥ) Craft a Hoe out of sticks and two iron ingots.ĥ) Use the hoe by right-clicking on each dirt square.Ħ) Wait for the dirt square to turn a slightly darker color indicating it has absorbed some water. Then re-fill it with water and dump it into the other side. With a block of dirt at each end, that makes about 16 dirt blocks with water in the middle for a mix of blueberries, potatoes, and corn.ģ) Make a bucket out of forging metal, craft it into a bucket of water (uses one water bottle), and dump it into one end of your empty row between the dirt rows. I usually make each row about 7 blocks long. Make sure to block off the ends of the empty row so the water stays in. I'm not super experienced at this game, but here's what I've done and it seems to work:ġa) Find some blueberries, turn them into seeds.ġc) Find some corn (I've only discovered it growing at the one farm) and turn it into seeds.Ģ) Place two rows of dirt blocks on the ground, with a one-block empty row in between for water.
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